Buenas necesito traducir esto al Español debido a que estoy haciendo un test para trabajar pero es que no se lo que quieren decir las preguntas, si me ayudáis por favor os lo agradeceré mucho.
Aqui van las preguntas
Concern Identification Question 5: Sony Compliance Question
You are testing a title on a PlayStation®3 system, while watching the introduction video you eject the titles disc, and notice a system message that says:
“Game Quit: No Request Event”
After 10 seconds the system returns to the XMB™ normally.
[R076] The title handles the game termination request event notified by the system and carries out termination processing in the correct method.
Explanation: When the user carries out one of the following operations, the game termination request event (CELL_SYSUTIL_REQUEST_EXITGAME) will be notified to the application.
• The user presses the PS button of the controller and selects "Quit Game" or "Turn Off the System"
• The user presses the power button of the PlayStation®3 console to turn the power off
• The user ejects the disc (disc boot games only)
• The user selects game termination in an error dialog displayed by a system utility
• The user selects OK in the System Software update dialog when a new patch is released
• The user receives a game boot message from another application and boot that game
In addition to the above, the game termination request event will also be generated when the application starts store browsing using an NP IN-GAME commerce 2 utility API, or when the application calls the full browser using a web browser utility API. When the application receives this game termination request event, carry out termination processing immediately, even if data is being loaded or a movie is being played back. If writing to a file (such as when updating save data), it is permitted to delay the termination processing until the file operations complete. Even in such cases, however, termination processing must be executed within approximately 10 seconds.
Based on the system message and the actual TRC, how would you describe this issue in your report?
Please consider carefully all the information provided before writing your answer.
Concern Identification Question 6: Nintendo Compliance Question
You are playing online against Player A one of your registered Wii friends, also in the matchmaking lobby is Player B a registered friend of your Wii friend. Your registered friend leaves the lobby and is replaced by a new player who is only a registered friend of Player B. You enter a game with the rest of the players and at the end of the game you automatically become registered friends with Player B.
Wii Programming Guideline 5.3.5 Restrictions When Registering a “Friend of a Friend” as a Friend [Required]
Only allow a “friend of a friend” to be registered as a friend when a “common friend” was in the group created at matchmaking. The point of this process is to allow the registration of a "friend of a friend" with whom the user has played and gotten along. Thus, do not use this process to register a "friend of a friend" as a "friend" if the person has not undergone matchmaking or is not part of the "common friends" group created through matchmaking (for example, if the relationship is undefined because the parent has switched). Also, obtain mutual consent from each player before exchanging friend information.
Based on the issue description and on the Wii Programming Guidelines, how would you describe this issue in your report?
Please consider carefully all the information provided before writing your answer.Concern Identification Question 4: Microsoft Compliance Question
You are playing an RPG game on the Xbox 360 console. You are prompted to select a storage device to save your progress and decide to use the memory unit. Before reaching the first autosave checkpoint, you remove that memory unit. A cinematic lasting 2 minutes is displayed on screen. Once the checkpoint is reached, the title displays the following message:
“Saving. Please do not turn off your console”
Note the content is saved in the hard drive and no game progress is lost.
Technical Certification Requirement #051 STR Game Data Storage Device Change
Requirement: Games must notify the player if the in-use storage device is unavailable.
Remarks: Games may choose to wait to display a message until an interactive state is reached or until the next time the game attempts to access the storage device. For example, if the storage device is removed during a cinematic, the game may wait until after the cinematic finishes before displaying the message to the player. If the storage device is removed during gameplay, the game may wait until the next save attempt before displaying the message to the player. The game should not automatically save to any other available device unless the player has specifically selected it.
One or more of the following are acceptable actions that games may take when notifying the player:
• Allow the player to reconnect the storage device and continue gameplay with saving.
• Allow the player to continue gameplay without saving.
• Allow the player to exit from the game to a game menu.
• Allow the player to select a different storage device and continue gameplay with saving.
How would you describe this issue in your report?
Please consider carefully all the information provided before writing your answer.
Gracias por adelantado